TeamTBM Vision

TeamTBM was started by Tyler and Ben (that's us on the right!) when we were just 13 years old. We wanted to give other young people a chance to get involved in making games and learn how to turn their passion into a real job. We love creating fun experiences for players of all ages, and we're building a community where everyone can be creative and have a good time.

It kicked off in summer 2019 with a lot of ideas and not much experience. We spent evenings sketching game concepts, talking about what we wanted to build, and dreaming about sharing our work with more than just our friends. We were just a small group then, with more imagination than experience, but we were determined to make our mark.

With limited resources and a thirst for knowledge, we built our first online home – a simple website using a basic website creator and a free domain. It was rough around the edges, but it was ours, and it gave us somewhere to point people when we talked about TBM. We shared our journey and invited others to watch us grow.

Tyler and Ben Team Picture

By the end of 2019, we decided to take it more seriously and bought our own domain name. In early 2020, tbmproduction.com became a reality. With new web development skills, built through many hours of learning and advice from others, we built our first proper website using a template as the starting point.

This website became the heart of TBM Productions, a place to show who we are, what we do, and the talent we support. We added access to our APIs to give tools to other creators, and we built areas where users could connect, personalise their accounts, and become part of the TBM community.

TBM Productions Logo

Today, TeamTBM has grown into an indie games development group with a special focus on the Roblox platform. We're proud to give young, passionate Roblox game creators a place to share their creations with a global audience. Since starting at 13, we've kept building, learning, and investing in what we do every year.

Over the years, we've gone from "two teenagers with a website" to running an ongoing game universe, hosting and managing websites, and supporting other young people who want to try this kind of work for themselves. We still learn something new on almost every project, and we keep reinvesting that back into what we build.

TeamTBM Logo

In October 2025, we presented at Eastbourne DigiFest, our first proper industry conference. We organised and delivered our own talk called "A Gateway to the Metaverse", explaining what we make, why we make it, and how brands and businesses can get involved in spaces like Roblox. We spent the day networking with exhibitors and attendees, which led to new partnership opportunities and stronger connections with people in the industry.

DigiFest was also a chance to talk in more detail about our development work and the unique games we create. A lot of people were surprised by how much we've achieved, especially when they found out we started this journey at 13. We also shared how the TeamTBM Universe began as a college project, and how its rapid growth reflects our commitment and focused development strategy.

Behind the scenes, we're constantly improving the infrastructure that keeps our games and sites running. We've upgraded to more reliable servers so we can host our games, content, and client sites more securely, and scale as more people start using what we build. This helps keep everything stable, safe, and ready for the growing community that depends on us.

Tyler and Ben at DigiFest 2025

A few months later, in January 2026, we showcased our games at Hastings Games Fest at the White Rock Theatre as part of DABBBLEZONE. DABBBLEZONE sat right at the heart of Hastings Games Fest, designed specifically with young people in mind—anyone could drop by, try things out, and see what happens without needing to be an expert first. Across the weekend, people came over to play our Roblox games, ask questions about scripting and building, and hear about the tools and workflows we use day to day.

The DABBBLEZONE space was a great chance for us to get our games tested by the audience they were made for (image on the right). Getting real-time feedback from young players helped us see what works, what doesn't, and what gets people excited. Seeing kids actually play them and hearing their thoughts was incredibly valuable for improving what we do. It also put us alongside other creative activities, VR experiences, and work-taster roles, so the whole area felt like a hands-on introduction to the wider creative industries rather than just a row of demos.

Gingys Quest for Cookies Playtesting at Hastings Games Fest

In February 2026, we visited Varndean College to run an inspiring creative careers session alongside Future Creators and Coastal Catalyst, talking about our own experiences, how we got into the creative industry, and what we do now. You can read more about the session on Varndean’s website.

Looking ahead to March 2026, we'll be taking our games to Arun Games Fest, continuing to showcase what we've built and hopefully inspiring more young people to get involved in game development.

Tyler and Ben doing an inspiring session alongside Future Creators & Coastal Catalyst.

Our mission is simple: we want to help young people get into gaming and programming, whilst feeling confident in what they can do. We know that starting out can be hard, so we aim to make our projects as welcoming, fun and low-pressure as possible.

We put particular effort into making sure young people with special educational needs feel included. That means explaining things clearly, offering different ways to take part, and being open about our own journey so others can learn from it. If sharing what worked (and what didn't) makes it easier for someone else to get a foot in the door, then it's worth it.