Our story

What TeamTBM is building, and why it matters to us

TeamTBM started when Tyler and Ben were 13, with a lot of ideas, very little experience, and a genuine belief that game development should feel more open to young people. What began as a small project between friends has grown into a long-term commitment to building games, supporting creators, and making the industry feel more approachable.

2019

A start built on curiosity

TeamTBM began in summer 2019, when we were spending our evenings sketching game ideas, talking through concepts, and trying to work out how to turn that excitement into something real. We did not have much experience, but we had the energy to keep learning and the determination to make something of our own.

That led us to our first online home, built with basic tools and a free domain. It was simple and a bit rough round the edges, but it gave us somewhere to share what we were doing and invite other people to follow the journey.

Tyler and Ben together in the early days of TeamTBM
2019 to 2020

Building a proper foundation

By the end of 2019, we were ready to take things more seriously and bought our own domain. In early 2020, tbmproduction.com went live, and with it came the first version of the site that felt like a proper step forward.

We built that version from a template, then shaped it into something useful: a place to explain who we were, show what we made, support the talent around us, and give people access to community features and creator-facing tools. It marked the point where TeamTBM stopped feeling like an idea and started feeling like a real project with momentum.

An early TBM Productions logo
Today

From a small idea to an active studio

Today, TeamTBM is an indie games development group with a strong focus on Roblox. We want to give young, passionate Roblox creators a place to share their work, learn new skills, and see what is possible when they keep at it.

Over time, we have gone from being two teenagers with a website to running an ongoing game universe, hosting and managing online services, and supporting other young people who want to try this path for themselves. We still learn on nearly every project, and that is part of what keeps the work honest.

Games Community Infrastructure Young creators
The TeamTBM logo
October 2025

Speaking at Eastbourne DigiFest

Presenting at Eastbourne DigiFest was a major milestone for us. It was our first proper industry conference, and we delivered our own talk, A Gateway to the Metaverse, to explain what we make, why we make it, and how brands and businesses can engage with spaces such as Roblox in a meaningful way.

The day opened up useful conversations, new partnerships, and more confidence in the direction we were taking. It also gave us the chance to speak plainly about the scale of the work behind TeamTBM, from the games themselves to the infrastructure supporting our sites, content, and client projects.

Tyler and Ben presenting at DigiFest 2025
January 2026

Testing our work with real players

At Hastings Games Fest, we showcased our games at the White Rock Theatre as part of DABBBLEZONE. The space was designed with young people in mind, so it felt like the right environment for hands-on playtesting, proper conversations, and honest reactions.

That sort of feedback is genuinely valuable. Watching young players interact with the games, hearing what they enjoyed, and spotting where they got stuck gave us a clearer view of what was working and what still needed attention.

Young players testing Gingys Quest for Cookies at Hastings Games Fest
February and March 2026

Sharing experience and opening doors

In February 2026, we visited Varndean College alongside Future Creators and Coastal Catalyst to talk about our own route into the creative industries, the work we do now, and the reality of learning by building. Those conversations matter to us because they help make the industry feel less distant.

We were also preparing to take our games to Arun Games Fest in March 2026, continuing the same aim: show what we have built, share what we have learned, and encourage more young people to have a go for themselves.

Tyler and Ben speaking during a creative careers session at Varndean College
What guides us

A simple mission, taken seriously

Our aim is straightforward: help young people get into gaming and programming without making the whole thing feel intimidating. Starting out can be difficult, so we try to make our projects welcoming, practical, and low-pressure while still encouraging people to take their work seriously.

We also put real care into making sure young people with special educational needs feel included. That means explaining things clearly, offering different ways to take part, and being honest about our own journey so that someone else can see a route in.

If sharing what worked for us, and what did not, helps someone else get started with a bit more confidence, then we are doing something worthwhile.